Nimbus
0.2
A game... with arrows... which should be clouds
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This is the complete list of members for Nimbus::WindCurrent, including all inherited members.
addPoint(Ogre::Vector2 position, Ogre::Vector2 influence) | Nimbus::WindCurrent | |
getPath() | Nimbus::WindCurrent | |
getStrength() | Nimbus::WindCurrent | |
getTimeAlive() | Nimbus::WindCurrent | |
incrementTimer() | Nimbus::WindCurrent | |
isTemporary() | Nimbus::WindCurrent | |
length() | Nimbus::WindCurrent | |
operator!=(const WindCurrent &other) const (defined in Nimbus::WindCurrent) | Nimbus::WindCurrent | |
operator==(const WindCurrent &other) const (defined in Nimbus::WindCurrent) | Nimbus::WindCurrent | |
WindCurrent(Ogre::Real strength, bool temporary=false) (defined in Nimbus::WindCurrent) | Nimbus::WindCurrent | |
~WindCurrent(void) (defined in Nimbus::WindCurrent) | Nimbus::WindCurrent | virtual |