Nimbus  0.2
A game... with arrows... which should be clouds
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Nimbus::WindCurrent Member List

This is the complete list of members for Nimbus::WindCurrent, including all inherited members.

addPoint(Ogre::Vector2 position, Ogre::Vector2 influence)Nimbus::WindCurrent
getPath()Nimbus::WindCurrent
getStrength()Nimbus::WindCurrent
getTimeAlive()Nimbus::WindCurrent
incrementTimer()Nimbus::WindCurrent
isTemporary()Nimbus::WindCurrent
length()Nimbus::WindCurrent
operator!=(const WindCurrent &other) const (defined in Nimbus::WindCurrent)Nimbus::WindCurrent
operator==(const WindCurrent &other) const (defined in Nimbus::WindCurrent)Nimbus::WindCurrent
WindCurrent(Ogre::Real strength, bool temporary=false) (defined in Nimbus::WindCurrent)Nimbus::WindCurrent
~WindCurrent(void) (defined in Nimbus::WindCurrent)Nimbus::WindCurrentvirtual