Nimbus
0.2
A game... with arrows... which should be clouds
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Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level
1
2
3
]
Nimbus
Behaviour
Flocking
SoarListener
TickListener
UpdateListener
Rainy
Renderable
PositionListener
Soaring
Transformational
TranslationListener
TranslationQueryListener
Camera
MousePositionListener
EntityFactory
EntityManager
CatchEntityListener
CreateEntityListener
DestroyEntityListener
PositionResponseListener
TickListener
EnvironmentManager
EntityHandler
EventListener
EventSystem
GlobalListener
EventTypeHandler
GenericHandler
GameEntity
GameEntitySet
GeneralEntityIterator
GameMode
Grid
InputManager
Manager
NimbusApplication
ShutdownListener
RunMode
VectorMap
CatchEntityListener
WindCurrent
WindManager
MouseWindEndListener
Listens for the wind current completion events
MouseWindStartListener
Listens for the wind current creation events
MouseWindUpdateListener
Listens for the wind update events
TickListener
WindMap
ArrowCatcher
World
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