Nimbus
0.2
A game... with arrows... which should be clouds
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This is the complete list of members for Nimbus::GameEntitySet, including all inherited members.
addGameEntity(GameEntity *entity) (defined in Nimbus::GameEntitySet) | Nimbus::GameEntitySet | |
beginGeneralIterator() (defined in Nimbus::GameEntitySet) | Nimbus::GameEntitySet | |
endGeneralIterator() (defined in Nimbus::GameEntitySet) | Nimbus::GameEntitySet | |
entityiterator typedef (defined in Nimbus::GameEntitySet) | Nimbus::GameEntitySet | |
GameEntitySet(void) (defined in Nimbus::GameEntitySet) | Nimbus::GameEntitySet | |
getEntitiesOfType(std::string type) (defined in Nimbus::GameEntitySet) | Nimbus::GameEntitySet | |
getEntitiesWithBehaviour(std::string behaviour) (defined in Nimbus::GameEntitySet) | Nimbus::GameEntitySet | |
getEntity(int id) (defined in Nimbus::GameEntitySet) | Nimbus::GameEntitySet | |
removeGameEntity(GameEntityId id) (defined in Nimbus::GameEntitySet) | Nimbus::GameEntitySet | |
~GameEntitySet(void) (defined in Nimbus::GameEntitySet) | Nimbus::GameEntitySet |