Nimbus  0.2
A game... with arrows... which should be clouds
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Class Hierarchy

Go to the graphical class hierarchy

This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
oCNimbus::Behaviour
|oCNimbus::Flocking
|oCNimbus::Rainy
|oCNimbus::Renderable
|oCNimbus::Soaring
|\CNimbus::Transformational
oCNimbus::EntityFactory
oCentityiterator
|\CNimbus::GameEntitySet::GeneralEntityIterator
oCNimbus::EventListener
|oCNimbus::Camera::MousePositionListener
|oCNimbus::EntityManager::CatchEntityListener
|oCNimbus::EntityManager::CreateEntityListener
|oCNimbus::EntityManager::DestroyEntityListener
|oCNimbus::EntityManager::PositionResponseListener
|oCNimbus::EntityManager::TickListener
|oCNimbus::EventSystem::GlobalListener
|oCNimbus::Flocking::SoarListener
|oCNimbus::Flocking::TickListener
|oCNimbus::Flocking::UpdateListener
|oCNimbus::NimbusApplication::ShutdownListener
|oCNimbus::Renderable::PositionListener
|oCNimbus::Transformational::TranslationListener
|oCNimbus::Transformational::TranslationQueryListener
|oCNimbus::VectorMap::CatchEntityListener
|oCNimbus::WindManager::MouseWindEndListenerListens for the wind current completion events
|oCNimbus::WindManager::MouseWindStartListenerListens for the wind current creation events
|oCNimbus::WindManager::MouseWindUpdateListenerListens for the wind update events
|oCNimbus::WindManager::TickListener
|\CNimbus::WindMap::ArrowCatcher
oCNimbus::EventSystem
oCNimbus::EventTypeHandler
|oCNimbus::EntityHandler
|\CNimbus::GenericHandler
oCFrameListener
|\CNimbus::NimbusApplication
oCNimbus::GameEntity
oCNimbus::GameEntitySet
oCNimbus::Grid< T >
oCNimbus::Grid< GameEntityId >
oCNimbus::Grid< Ogre::Vector2 >
oCKeyListener
|\CNimbus::InputManager
oCNimbus::Manager
|oCNimbus::EntityManager
|oCNimbus::EnvironmentManager
|oCNimbus::InputManager
|\CNimbus::WindManager
oCMouseListener
|\CNimbus::InputManager
oCNimbus::RunMode
|\CNimbus::GameMode
oCNimbus::VectorMap
oCNimbus::WindCurrent
oCNimbus::WindMap
oCWindowEventListener
|oCNimbus::Camera
|\CNimbus::InputManager
\CNimbus::World