Nimbus
0.2
A game... with arrows... which should be clouds
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Enumerations
Enumerator
- a -
addPoint() :
Nimbus::WindCurrent
addWindCurrent() :
Nimbus::WindMap
- b -
begin() :
Nimbus::NimbusApplication
- c -
clone() :
Nimbus::Behaviour
,
Nimbus::Flocking
,
Nimbus::Rainy
,
Nimbus::Renderable
,
Nimbus::Soaring
,
Nimbus::Transformational
configure() :
Nimbus::GameEntity
configureEntityTypes() :
Nimbus::EntityManager
createEntity() :
Nimbus::EntityFactory
- e -
EntityHandler() :
Nimbus::EntityHandler
erase() :
Nimbus::Grid< T >
EventSystem() :
Nimbus::EventSystem
- f -
fireEvent() :
Nimbus::EventSystem
Flocking() :
Nimbus::Flocking
forceUpdate() :
Nimbus::Transformational
- g -
GameEntity() :
Nimbus::GameEntity
GenericHandler() :
Nimbus::GenericHandler
get() :
Nimbus::Grid< T >
getAlphaVector() :
Nimbus::WindMap
getAverageWindVector() :
Nimbus::WindMap
getBehaviours() :
Nimbus::GameEntity
getCamera() :
Nimbus::Camera
getEntityId() :
Nimbus::EntityManager::CatchEntityListener
,
Nimbus::GameEntity
,
Nimbus::VectorMap::CatchEntityListener
,
Nimbus::WindMap::ArrowCatcher
getEntityType() :
Nimbus::GameEntity
getOffset() :
Nimbus::WindMap
getPath() :
Nimbus::WindCurrent
getPosition() :
Nimbus::EntityManager::PositionResponseListener
getRenderWindow() :
Nimbus::NimbusApplication
getScreenThreshold() :
Nimbus::Camera
getSingleton() :
Nimbus::EventSystem
getStrength() :
Nimbus::WindCurrent
getTimeAlive() :
Nimbus::WindCurrent
getViewport() :
Nimbus::Camera
getWindCurrents() :
Nimbus::WindMap
getWindVector() :
Nimbus::WindMap
getXDimension() :
Nimbus::Grid< T >
getYDimension() :
Nimbus::Grid< T >
Grid() :
Nimbus::Grid< T >
- h -
handleEvent() :
Nimbus::Camera::MousePositionListener
,
Nimbus::EntityHandler
,
Nimbus::EntityManager::CatchEntityListener
,
Nimbus::EntityManager::CreateEntityListener
,
Nimbus::EntityManager::DestroyEntityListener
,
Nimbus::EntityManager::PositionResponseListener
,
Nimbus::EntityManager::TickListener
,
Nimbus::EventListener
,
Nimbus::EventSystem::GlobalListener
,
Nimbus::EventTypeHandler
,
Nimbus::Flocking::SoarListener
,
Nimbus::Flocking::TickListener
,
Nimbus::Flocking::UpdateListener
,
Nimbus::GenericHandler
,
Nimbus::NimbusApplication::ShutdownListener
,
Nimbus::Renderable::PositionListener
,
Nimbus::Transformational::TranslationListener
,
Nimbus::Transformational::TranslationQueryListener
,
Nimbus::VectorMap::CatchEntityListener
,
Nimbus::WindManager::MouseWindEndListener
,
Nimbus::WindManager::MouseWindStartListener
,
Nimbus::WindManager::MouseWindUpdateListener
,
Nimbus::WindManager::TickListener
,
Nimbus::WindMap::ArrowCatcher
- i -
incrementTimer() :
Nimbus::WindCurrent
initialize() :
Nimbus::Camera
,
Nimbus::EntityManager
,
Nimbus::EnvironmentManager
,
Nimbus::GameMode
,
Nimbus::Grid< T >
,
Nimbus::InputManager
,
Nimbus::Manager
,
Nimbus::RunMode
,
Nimbus::WindManager
initializeSingleton() :
Nimbus::EventSystem
InputManager() :
Nimbus::InputManager
isEmpty() :
Nimbus::EntityHandler
,
Nimbus::EventTypeHandler
,
Nimbus::GenericHandler
isTemporary() :
Nimbus::WindCurrent
- l -
length() :
Nimbus::WindCurrent
- p -
pause() :
Nimbus::GameMode
,
Nimbus::RunMode
- r -
Rainy() :
Nimbus::Rainy
registerListener() :
Nimbus::EntityHandler
,
Nimbus::EventSystem
,
Nimbus::EventTypeHandler
,
Nimbus::GenericHandler
removeWindCurrent() :
Nimbus::WindMap
run() :
Nimbus::GameMode
,
Nimbus::RunMode
- s -
set() :
Nimbus::Grid< T >
shutdown() :
Nimbus::Flocking
,
Nimbus::Rainy
,
Nimbus::Soaring
,
Nimbus::Transformational
Soaring() :
Nimbus::Soaring
startup() :
Nimbus::Flocking
,
Nimbus::Rainy
,
Nimbus::Soaring
,
Nimbus::Transformational
stop() :
Nimbus::GameMode
,
Nimbus::RunMode
str() :
Nimbus::Grid< T >
- t -
Transformational() :
Nimbus::Transformational
- u -
unregisterListener() :
Nimbus::EntityHandler
,
Nimbus::EventSystem
,
Nimbus::EventTypeHandler
,
Nimbus::GenericHandler
update() :
Nimbus::Camera
,
Nimbus::EntityManager
,
Nimbus::EnvironmentManager
,
Nimbus::Flocking
,
Nimbus::InputManager
,
Nimbus::Manager
,
Nimbus::Rainy
,
Nimbus::Soaring
,
Nimbus::Transformational
,
Nimbus::WindManager
,
Nimbus::WindMap
- w -
WindMap() :
Nimbus::WindMap
- ~ -
~EventSystem() :
Nimbus::EventSystem
~Flocking() :
Nimbus::Flocking
~GameEntity() :
Nimbus::GameEntity
~Rainy() :
Nimbus::Rainy
~Soaring() :
Nimbus::Soaring
~Transformational() :
Nimbus::Transformational
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