Nimbus
0.2
A game... with arrows... which should be clouds
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#include <WindMap.h>
Public Member Functions | |
GameEntityId | getEntityId () |
void | handleEvent (payloadmap payload, EventListener *responder=NULL) |
Catches the id of a created arrow.
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inline |
Gets the entity id returned from the event.
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virtual |
handleEvent is called when the listener is required to handle an event. This function should be overridden and implemented in order to handle the specific event this handler is destined to handle.
payload | A C++ STL map using a string key and a void* for data storage. |
Implements Nimbus::EventListener.