Nimbus  0.2
A game... with arrows... which should be clouds
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Nimbus::WindMap::ArrowCatcher Class Reference

#include <WindMap.h>

Inheritance diagram for Nimbus::WindMap::ArrowCatcher:
Collaboration diagram for Nimbus::WindMap::ArrowCatcher:

Public Member Functions

GameEntityId getEntityId ()
 
void handleEvent (payloadmap payload, EventListener *responder=NULL)
 

Detailed Description

Catches the id of a created arrow.

Member Function Documentation

GameEntityId Nimbus::WindMap::ArrowCatcher::getEntityId ( )
inline

Gets the entity id returned from the event.

void WindMap::ArrowCatcher::handleEvent ( payloadmap  payload,
EventListener responder = NULL 
)
virtual

handleEvent is called when the listener is required to handle an event. This function should be overridden and implemented in order to handle the specific event this handler is destined to handle.

Parameters
payloadA C++ STL map using a string key and a void* for data storage.

Implements Nimbus::EventListener.


The documentation for this class was generated from the following files: