Nimbus  0.2
A game... with arrows... which should be clouds
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Nimbus::WindMap Member List

This is the complete list of members for Nimbus::WindMap, including all inherited members.

addWindCurrent(WindCurrent *windCurrent)Nimbus::WindMap
getAlphaVector()Nimbus::WindMapinline
getAverageWindVector(Ogre::Real topLeftx, Ogre::Real topLefty, Ogre::Real botRightx, Ogre::Real botRighty)Nimbus::WindMap
getAverageWindVector(Ogre::Vector2 topLeft, Ogre::Vector2 botRight)Nimbus::WindMap
getOffset()Nimbus::WindMapinline
getWindCurrents()Nimbus::WindMap
getWindVector(Ogre::Real x, Ogre::Real y)Nimbus::WindMap
getWindVector(Ogre::Vector2 position)Nimbus::WindMap
mArrowCatcher (defined in Nimbus::WindMap)Nimbus::WindMapprotected
removeWindCurrent(WindCurrent *windCurrent)Nimbus::WindMap
update(void)Nimbus::WindMap
WindMap(Ogre::Real worldSize, Ogre::Real resolution, Ogre::Vector2 offset, Ogre::Real minimumCurrentLength)Nimbus::WindMap
~WindMap(void) (defined in Nimbus::WindMap)Nimbus::WindMapvirtual