Nimbus
0.2
A game... with arrows... which should be clouds
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This is the complete list of members for Nimbus::WindMap, including all inherited members.
addWindCurrent(WindCurrent *windCurrent) | Nimbus::WindMap | |
getAlphaVector() | Nimbus::WindMap | inline |
getAverageWindVector(Ogre::Real topLeftx, Ogre::Real topLefty, Ogre::Real botRightx, Ogre::Real botRighty) | Nimbus::WindMap | |
getAverageWindVector(Ogre::Vector2 topLeft, Ogre::Vector2 botRight) | Nimbus::WindMap | |
getOffset() | Nimbus::WindMap | inline |
getWindCurrents() | Nimbus::WindMap | |
getWindVector(Ogre::Real x, Ogre::Real y) | Nimbus::WindMap | |
getWindVector(Ogre::Vector2 position) | Nimbus::WindMap | |
mArrowCatcher (defined in Nimbus::WindMap) | Nimbus::WindMap | protected |
removeWindCurrent(WindCurrent *windCurrent) | Nimbus::WindMap | |
update(void) | Nimbus::WindMap | |
WindMap(Ogre::Real worldSize, Ogre::Real resolution, Ogre::Vector2 offset, Ogre::Real minimumCurrentLength) | Nimbus::WindMap | |
~WindMap(void) (defined in Nimbus::WindMap) | Nimbus::WindMap | virtual |