Nimbus
0.2
A game... with arrows... which should be clouds
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#include <WindManager.h>
Classes | |
class | MouseWindEndListener |
Listens for the wind current completion events. More... | |
class | MouseWindStartListener |
Listens for the wind current creation events. More... | |
class | MouseWindUpdateListener |
Listens for the wind update events. More... | |
class | TickListener |
Public Member Functions | |
WindManager (Ogre::SceneManager *sceneManager, World *world, Ogre::Real beta) | |
virtual void | initialize (void) |
virtual bool | update (void) |
Protected Attributes | |
Nimbus::WindManager::MouseWindUpdateListener * | mMouseWindUpdateListener |
Nimbus::WindManager::MouseWindStartListener * | mMouseWindStartListener |
Nimbus::WindManager::MouseWindEndListener * | mMouseWindEndListener |
Nimbus::WindManager::TickListener * | mTickListener |
Takes input and Updates WindMap
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inlinevirtual |
The initial initialization function.
Implements Nimbus::Manager.
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virtual |
The super complex update function.
Implements Nimbus::Manager.