Nimbus  0.2
A game... with arrows... which should be clouds
 All Classes Functions Variables Enumerations Enumerator
Nimbus::WindManager Class Reference

#include <WindManager.h>

Inheritance diagram for Nimbus::WindManager:
Collaboration diagram for Nimbus::WindManager:

Classes

class  MouseWindEndListener
 Listens for the wind current completion events. More...
 
class  MouseWindStartListener
 Listens for the wind current creation events. More...
 
class  MouseWindUpdateListener
 Listens for the wind update events. More...
 
class  TickListener
 

Public Member Functions

 WindManager (Ogre::SceneManager *sceneManager, World *world, Ogre::Real beta)
 
virtual void initialize (void)
 
virtual bool update (void)
 

Protected Attributes

Nimbus::WindManager::MouseWindUpdateListenermMouseWindUpdateListener
 
Nimbus::WindManager::MouseWindStartListenermMouseWindStartListener
 
Nimbus::WindManager::MouseWindEndListenermMouseWindEndListener
 
Nimbus::WindManager::TickListenermTickListener
 

Detailed Description

Takes input and Updates WindMap

Member Function Documentation

virtual void Nimbus::WindManager::initialize ( void  )
inlinevirtual

The initial initialization function.

Implements Nimbus::Manager.

bool WindManager::update ( void  )
virtual

The super complex update function.

Returns
A boolean indicating the success of the update function. If this returns false... stop the program.

Implements Nimbus::Manager.

Here is the caller graph for this function:


The documentation for this class was generated from the following files: