Nimbus  0.2
A game... with arrows... which should be clouds
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Nimbus::VectorMap Class Reference

#include <VectorMap.h>

Collaboration diagram for Nimbus::VectorMap:

Classes

class  CatchEntityListener
 

Public Member Functions

 VectorMap (int xLength, int yLength)
 
Ogre::Vector2 getVector (int posx, int posy)
 
void setVector (int posx, int posy, double strx, double stry)
 
void updateArrows ()
 
GameEntityId getArrowId (int posx, int posy)
 

Protected Attributes

Nimbus::VectorMap::CatchEntityListenermCatchEntityListener
 

Detailed Description

Stores an array of 2D-Vectors Used by WindMap


The documentation for this class was generated from the following files: