Nimbus
0.2
A game... with arrows... which should be clouds
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#include <GameMode.h>
Public Member Functions | |
virtual void | initialize () |
virtual RunMode * | run (const Ogre::FrameEvent &evt) |
virtual void | pause () |
virtual void | stop () |
Additional Inherited Members | |
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Ogre::SceneManager * | mSceneMgr |
RunMode that drives the game.
This RunMode contains the world object which contains all information about the game world (the environment and the entities). This RunMode is also responsible for the managers which run the game.
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virtual |
Sets up all necessary components of the run mode. Should be called before run begins.
Implements Nimbus::RunMode.
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virtual |
Pauses the execution of the run mode. Should be called when the run mode needs to take a break.
Implements Nimbus::RunMode.
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virtual |
Updates all information in the run mode. Runs a single frame.
evt | An Ogre::FrameEvent storing the amount of time since the last frame. |
Implements Nimbus::RunMode.
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virtual |
Stops the execution of the run mode. Should be called after the run completes.
Implements Nimbus::RunMode.