GameEntity::GameEntity |
( |
GameEntityId |
id, |
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GameEntityType |
type |
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) |
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Standard blank constructor.
GameEntity::GameEntity |
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GameEntityId |
id, |
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GameEntity * |
other |
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) |
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GameEntity::~GameEntity |
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void |
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Standard blank destructor.
void GameEntity::configure |
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Ogre::ConfigFile::SettingsMultiMap * |
configurationSettings | ) |
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Configure the entity according to the general settings map.
This settings map is obtained from the general section in the Entity Type ini file. It contains all general information needed to construct the entity.
behaviourmap* Nimbus::GameEntity::getBehaviours |
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void |
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inline |
Return a reference to the behaviours used by this entity.
int Nimbus::GameEntity::getEntityId |
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inline |
Gets the id of the entity.
GameEntityType Nimbus::GameEntity::getEntityType |
( |
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inline |
Return the entity type name.
The documentation for this class was generated from the following files:
- C:/Users/Hazen/Documents/projects/Nimbus/src/GameEntity.h
- C:/Users/Hazen/Documents/projects/Nimbus/src/GameEntity.cpp