Nimbus
0.2
A game... with arrows... which should be clouds
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This is the complete list of members for Nimbus::GameEntity, including all inherited members.
addBehaviour(Behaviour *behaviour, std::string name) (defined in Nimbus::GameEntity) | Nimbus::GameEntity | |
configure(Ogre::ConfigFile::SettingsMultiMap *configurationSettings) | Nimbus::GameEntity | |
GameEntity(GameEntityId id, GameEntityType type) | Nimbus::GameEntity | |
GameEntity(GameEntityId id, GameEntity *other) | Nimbus::GameEntity | |
getBehaviours(void) | Nimbus::GameEntity | inline |
getEntityId() | Nimbus::GameEntity | inline |
getEntityType() | Nimbus::GameEntity | inline |
removeBehaviour(Behaviour *behaviour) (defined in Nimbus::GameEntity) | Nimbus::GameEntity | |
startup(void) (defined in Nimbus::GameEntity) | Nimbus::GameEntity | |
update(void) (defined in Nimbus::GameEntity) | Nimbus::GameEntity | |
~GameEntity(void) | Nimbus::GameEntity |