Nimbus  0.2
A game... with arrows... which should be clouds
 All Classes Functions Variables Enumerations Enumerator
Nimbus::EventSystem Member List

This is the complete list of members for Nimbus::EventSystem, including all inherited members.

CREATE_ENTITY enum valueNimbus::EventSystem
DESTROY_ENTITY enum valueNimbus::EventSystem
ENTITY_TRANSLATED enum valueNimbus::EventSystem
EventSystem(GameEntityId owner=0)Nimbus::EventSystem
EventType enum nameNimbus::EventSystem
fireEvent(EventType type, const payloadmap &payload=payloadmap(), EventListener *responder=NULL)Nimbus::EventSystem
FLOCK_UPDATE enum valueNimbus::EventSystem
getSingleton()Nimbus::EventSysteminlinestatic
initializeSingleton()Nimbus::EventSystemstatic
MOUSE_DOWN enum valueNimbus::EventSystem
MOUSE_POSITION_END enum valueNimbus::EventSystem
MOUSE_POSITION_START enum valueNimbus::EventSystem
MOUSE_POSITION_UPDATE enum valueNimbus::EventSystem
MOUSE_UP enum valueNimbus::EventSystem
MOUSE_UPDATE enum valueNimbus::EventSystem
registerListener(EventListener *listener, EventType type, filtermap filter=filtermap())Nimbus::EventSystem
SHUTDOWN enum valueNimbus::EventSystem
SOAR_ENTITY enum valueNimbus::EventSystem
TICK enum valueNimbus::EventSystem
TRANSLATE_ENTITY enum valueNimbus::EventSystem
TRANSLATION_QUERY enum valueNimbus::EventSystem
unregisterListener(EventListener *listener, EventType type, filtermap filter=filtermap())Nimbus::EventSystem
~EventSystem(void)Nimbus::EventSystemvirtual