Nimbus
0.2
A game... with arrows... which should be clouds
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Nimbus::EventSystem Member List
This is the complete list of members for
Nimbus::EventSystem
, including all inherited members.
CREATE_ENTITY
enum value
Nimbus::EventSystem
DESTROY_ENTITY
enum value
Nimbus::EventSystem
ENTITY_TRANSLATED
enum value
Nimbus::EventSystem
EventSystem
(GameEntityId owner=0)
Nimbus::EventSystem
EventType
enum name
Nimbus::EventSystem
fireEvent
(EventType type, const payloadmap &payload=payloadmap(), EventListener *responder=NULL)
Nimbus::EventSystem
FLOCK_UPDATE
enum value
Nimbus::EventSystem
getSingleton
()
Nimbus::EventSystem
inline
static
initializeSingleton
()
Nimbus::EventSystem
static
MOUSE_DOWN
enum value
Nimbus::EventSystem
MOUSE_POSITION_END
enum value
Nimbus::EventSystem
MOUSE_POSITION_START
enum value
Nimbus::EventSystem
MOUSE_POSITION_UPDATE
enum value
Nimbus::EventSystem
MOUSE_UP
enum value
Nimbus::EventSystem
MOUSE_UPDATE
enum value
Nimbus::EventSystem
registerListener
(EventListener *listener, EventType type, filtermap filter=filtermap())
Nimbus::EventSystem
SHUTDOWN
enum value
Nimbus::EventSystem
SOAR_ENTITY
enum value
Nimbus::EventSystem
TICK
enum value
Nimbus::EventSystem
TRANSLATE_ENTITY
enum value
Nimbus::EventSystem
TRANSLATION_QUERY
enum value
Nimbus::EventSystem
unregisterListener
(EventListener *listener, EventType type, filtermap filter=filtermap())
Nimbus::EventSystem
~EventSystem
(void)
Nimbus::EventSystem
virtual
Generated on Thu Apr 17 2014 14:49:59 for Nimbus by
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