Nimbus
0.2
A game... with arrows... which should be clouds
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#include <EnvironmentManager.h>
Public Member Functions | |
EnvironmentManager (Ogre::SceneManager *sceneManager, World *world) | |
virtual void | initialize (void) |
virtual bool | update (void) |
Manages all elements of the game world environment.
The environment consists of all properties of the game world which affect the entities which exist dependent on the conditions of world.
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virtual |
The initial initialization function.
Implements Nimbus::Manager.
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virtual |
The super complex update function.
Implements Nimbus::Manager.