Nimbus  0.2
A game... with arrows... which should be clouds
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Nimbus::EnvironmentManager Class Reference

#include <EnvironmentManager.h>

Inheritance diagram for Nimbus::EnvironmentManager:
Collaboration diagram for Nimbus::EnvironmentManager:

Public Member Functions

 EnvironmentManager (Ogre::SceneManager *sceneManager, World *world)
 
virtual void initialize (void)
 
virtual bool update (void)
 

Detailed Description

Manages all elements of the game world environment.

The environment consists of all properties of the game world which affect the entities which exist dependent on the conditions of world.

Member Function Documentation

void EnvironmentManager::initialize ( void  )
virtual

The initial initialization function.

Implements Nimbus::Manager.

bool EnvironmentManager::update ( void  )
virtual

The super complex update function.

Returns
A boolean indicating the success of the update function. If this returns false... stop the program.

Implements Nimbus::Manager.

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The documentation for this class was generated from the following files: