Nimbus
0.2
A game... with arrows... which should be clouds
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Public Member Functions | |
EntityFactory (World *world, std::string entityDefinitionFile) | |
GameEntity * | createEntity (std::string entityType) |
GameEntity * Nimbus::EntityFactory::createEntity | ( | std::string | entityType | ) |
CreateEntity() creates a given type of entity and returns a reference to the created entity.
Note: You are responsible for garbage collecting this new entity.