Nimbus  0.2
A game... with arrows... which should be clouds
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Nimbus::EntityFactory Class Reference

Public Member Functions

 EntityFactory (World *world, std::string entityDefinitionFile)
 
GameEntitycreateEntity (std::string entityType)
 

Member Function Documentation

GameEntity * Nimbus::EntityFactory::createEntity ( std::string  entityType)

CreateEntity() creates a given type of entity and returns a reference to the created entity.

Note: You are responsible for garbage collecting this new entity.


The documentation for this class was generated from the following files: